Showing posts with label Questions. Show all posts
Showing posts with label Questions. Show all posts

Thursday, November 25, 2010

Question: Other House Rule Ideas

Besides the house rules we've already used before and enjoy using as well as two other proposed house rules/game play ideas (still waiting on thoughts from the players on those), I have two more proposed house rules and curious to player's thoughts:

If casting a spell, a character is allowed no other actions, including movement. Should characters be allowed to move and cast spells or does that give an advantage to an already potent ability?

Should we use variable weapon damage or stick with the "every weapon does 1d6 damage" original rule? If we choose the standard damage across the board, two-handed weapons would always strike last but if a hit is made, the player would roll 2d6 and keep the higher result.

I'm off to cook and eat way too much, but more things to think about as the game comes together.

Saturday, November 20, 2010

Question: World Bui...Naming

The world needs a name, not the whole planet necessarily, but atleast the region in which the game is taking place.

Forgotten Realms has its Faerun, Dragonlance has Krynn, Dark Sun has Athas, and even Mystara has The Known Realms.

Hmmm, someone give me a name for this place...

Question: Early Thoughts

Thoughts on two "house rules" an their inclusion in the campaign:

Do I use prebuilt maps and line of site/darkness via MapTool like earlier games? Or do we stick with the old school (and official ruling) of describing the areas and having the player's map them?

I've seen this house rule of "treasure = experience"out an about and kind of like the idea. As James from Grognardia puts it:
"I'll also note that the "Dave Arneson rule" for converting gold into XP is working beautifully. I only give XP on treasure that is spent. This means that every time they find gold or gems or whatever in the dungeon, they have to use it to buy things for themselves, whether they be scrolls, new gear, hirelings, or just a night out on the town if they want to gain experience points from them. This has served two purposes: 1) They must return to Adamas if they want to spend big sums of money and 2) They are perpetually poor. I am very satisfied with this, as I am with the campaign in general -- an excellent session overall."