Well an interesting series of real life events has taken a good hold of my time these last few weeks. In the end, it all lead to very good things and was well worth any distance from the internet world and my projects that came from it (and really, there's some awesome stuff out there that's not the internet... I know, I didn't believe it either).
However, I didn't lose all interest in my Megadungeon, in fact, I came up with a few solid ideas while I was away.
The most important? I've decided to take all the collective work that I've been developing for the MegaDungeon to be run and put it together into .pdfs to share with the world!
Inspired by reading through one of Paizo's Adventure Paths, each release would be broken into two files, the Player's Section and DM's section. The DM's section would mostly contain a particular level or subsection of the Megadungeon as well as any DM only type articles, new monsters, background of villainous organizations, the truth behind an ancient mystery. The Player's section, meanwhile, would stick with things more useful for player's trying to develop their characters, articles about the various religions of the world, a nearby town described in detail, an article about dwarven holidays, etc.
I would like to see them published once every month, though the first one would not see print until after a few levels of the Megadungeon was run through by my players (free playtesting!) and would hopefully stay behind them as we went on. This also gives me time to back log several articles (especially as topics come up in play) so I'm not scrambling to come up with articles and authors last minute.
Hopefully I'll get some of my group in one the writing as they'll be contributing to the world building as I set out to do when I first started. We'll see if I can "force" them to be creative.